top of page

Star Wars: Souls of the Fallen

Role: Creative Lead - Unreal Engine Design Unreal Based Cinematic Level Design, Animation and Rendering




Project Overview

"Star Wars: Souls of the Fallen" is an ambitious fan film that I wrote and brought to life using cutting-edge virtual production techniques. As the Unreal Engine artist for this project, I was responsible for creating all backgrounds and VFX animations, seamlessly blending live-action footage with digital environments to bring the Star Wars universe to life.

Technical Highlights

  • Unreal Engine 5 Integration: Leveraged UE5's advanced features to create photorealistic Star Wars environments, from sprawling space vistas to detailed interior shots of Star Destroyers.

  • Virtual Production Pipeline: Implemented a real-time virtual production workflow, allowing for immediate visualization of scenes combining live actors with digital backgrounds.

  • Dynamic Lighting: Utilized Unreal's Lumen global illumination system to create dynamic, cinematic-quality lighting that reacted realistically to both practical and digital elements.

  • VFX Animation: Created complex visual effects animations, including lightsaber battles, force powers, and space combat sequences, all rendered in real-time within Unreal Engine.

Creative Contributions

  • Adapted the script into a visual language, translating written descriptions into immersive 3D environments and dynamic visual effects.

  • Designed and built iconic Star Wars locations, including:

  • The bridge of the Imperial Star Destroyer "The Dominion"

  • A nebula-shrouded ocean planet with distinctive ring systems

  • Various Imperial corridors and chambers, each with unique atmospheric qualities

Unreal Engine Innovations

  • Developed a custom shader system for lightsaber effects, allowing for real-time color changes and dynamic interactions with the environment.

  • Created a procedural star field generator for space scenes, enabling quick iterations of different galactic backdrops.

  • Implemented a modular set design system within Unreal, allowing for rapid prototyping and adjustment of Imperial interiors to match script requirements.



Technical Deep Dive

  • Green Screen Integration: Utilized Unreal's compositing tools to seamlessly blend live-action green screen footage with digital environments in real-time.

  • Performance Optimization: Balanced visual fidelity with performance to ensure smooth playback during live shoots, enabling directors and actors to react to the virtual environment in real-time.

  • Asset Creation Pipeline: Developed a streamlined workflow for creating and importing Star Wars-themed assets, ensuring consistency with the established visual language of the franchise.

Challenges and Solutions

  • Recreating the iconic Star Wars aesthetic while adding unique visual elements to our fan film universe.

  • Balancing the need for high-quality visuals with the performance requirements of real-time rendering.

  • Coordinating with the live-action team to ensure seamless integration between physical and digital elements.

This project showcases the power of Unreal Engine in bringing fan-created content to life with a level of visual quality that rivals professional productions. By leveraging cutting-edge virtual production techniques, we were able to create a Star Wars fan film that captures the essence of the franchise while adding our own unique vision.

The use of Unreal Engine not only allowed for stunning visuals but also provided the flexibility to make real-time adjustments during production, enhancing the collaborative process between the digital and physical aspects of filmmaking.

bottom of page