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BMW CES 2023

Role: Unreal Previz Artist Unreal Based Animation for Arnold Schwarzenegger previz




Project Overview

For BMW's groundbreaking presentation at the Consumer Electronics Show (CES), our team created a digital pre-visualization of the entire stage show. My role focused on animating a digital stand-in for Arnold Schwarzenegger, a key element in ensuring the seamless integration of the physical and digital aspects of this high-profile event.

Technical Highlights

  • Custom Character Creation: Worked with a detailed skeletal mesh of Arnold Schwarzenegger created in Blender, importing and optimizing it for use in Unreal Engine.

  • Real-time Animation: Leveraged Unreal Engine's animation tools to create lifelike movements for the digital double, matching the planned choreography of the live event.

  • Skeletal Mesh Rigging: Fine-tuned the character rig within Unreal Engine to ensure smooth, realistic movements specific to Schwarzenegger's physique and mannerisms.

  • Environment Interaction: Ensured accurate interaction between the digital character and the virtual stage environment, crucial for precise planning of camera angles and lighting setups.

Role and Contributions

  • Animated the custom skeletal mesh stand-in of Arnold Schwarzenegger, meticulously matching planned movements and gestures to aid in event choreography and timing.

  • Collaborated closely with the event planning team to adjust animations based on script changes and stage direction.

  • Created a library of reusable animation assets for quick iterations and last-minute changes.

  • Optimized the character's performance to maintain high frame rates in real-time, ensuring smooth previsualization for the production team.

Unreal Engine Innovations

  • Developed a custom blend space system for smooth transitions between different poses and movements, allowing for rapid adjustments during pre-visualization sessions.

  • Implemented a real-time lighting system that mimicked the planned stage lighting, allowing directors to preview how lighting changes would affect the presenter's appearance.

  • Utilized Unreal's Sequencer to create a precise timeline of events, synchronizing the digital double's movements with other elements of the presentation.

Impact on Production

This pre-visualization work was instrumental in the success of BMW's CES presentation. By providing an accurate digital representation of Arnold Schwarzenegger on the virtual stage:

  • Event planners could fine-tune the show's pacing and visual impact before the physical stage was even built.

  • Camera operators received invaluable insight into optimal shooting angles and movements.

  • Lighting designers could pre-plan their setups, ensuring the celebrity presenter would be showcased effectively alongside the prototype vehicle.

  • The production team could identify and resolve potential issues well in advance, leading to a smoother, more polished final presentation.

This project exemplifies the power of Unreal Engine in event pre-visualization, demonstrating how custom digital doubles and real-time animation can significantly enhance the planning and execution of major corporate showcases.

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